ONURB - Project
ONURB Project explores the intersection between technology, identity, and digital representation, building an immersive narrative within a futuristic and experimental environment. In this project, I was responsible for the environment modeling and look development across multiple scenes, focusing on crafting atmospheres that reinforce the project’s technological and enigmatic tone. I also worked on particle simulations in one of the scenes, contributing to the sense of motion, energy, and environmental complexity. The character creation was developed by artist Ismael Ramos, adding a strong and cohesive presence to the visual universe. The result is a film that blends artistic direction and technical execution to deliver a dense, immersive, and narrative-driven visual experience.
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